Elixir OTP Design Lessons from Hardware

Bruce Tate joined us to demonstrate how to build a binary clock in Elixir. The webinar also provides an example of how to think in abstractions including the constructor-reducer-converter strategy, and the software layers introduced in “Designing Elixir Systems with OTP”.

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How to Think About Game Servers (Pt 2)

How to Think About Game Servers (Pt 2)

In his latest game server webinar, Hernan Rivas Acosta explores synchronisation, latency and lag compensation in multiplayer games.

Concurrency, Understanding the BEAM Limits

Concurrency, Understanding the BEAM Limits

Lorena Mireles Rivero explores BEAM concurrency limits and how overload impacts system performance.

Keeping Real-Time Communication Platforms Online During Peak Demand

Keeping Real-Time Communication Platforms Online During Peak Demand

Bartłomiej Górny explores why real-time systems fail under peak demand, and how architecture, scaling, and testing keep them running.