Presented by: Hernan Rivas Acosta
About this talk
In the first webinar, Creating a Multiplayer Game Server in Elixir, we saw Hernan Rivas Acosta bring the foundations of his multiplayer game server together, exploring netcode, network protocols and client-server synchronisation.
Now, Hernan is back with an updated game simulation. In Part 2, he uses practical code examples to show how latency, jitter and lag compensation affect real-time gameplay.
What you’ll learn:
- How to synchronise clocks and ticks between game clients and servers
- How latency and jitter affect real-time multiplayer games
- The strengths and limitations of different lag compensation techniques
- How input delay, smoothing and simulation rewinding work in practice